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The Mystery Inc gang is called upon by the Super Friends to help them solve the mystery of seven rainbow ghosts haunting the Hall of Justice. Batman tells them that Superman attacked the ghosts head on and hasn’t been seen since. The gang are made junior Super Friends, also getting their own costumes. One of the rainbow ghosts attacks, but is quickly defeated when Aquaman sprays water on it, revealing the ghost to be a hologram. But while our heroes are distracted, another ghost attacks and kidnaps Batman, Robin, Wonder Woman, and Aquaman.

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Meanwhile, Supergirl leads the gang – along with The Wonder Twins- to safety. The ghosts attack them, taking out Supergirl in the process. One of the ghosts recognizes Mystery Inc gang. They unmask each other, revealing the ghosts to be The Legion of Doom. Lex Luthor tells them of his plan to disguise the Legion as ghosts so the Super Friends wouldn’t know it was the Legion attacking them.

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Fred, Daphne, and Velma escape, and figure out that Brainiac has used his shrinking ray on the Justice League. Fred and Daphne head off to find where Superman and the rest are being held while Velma goes to Shaggy and Scooby. Using Bizzaro as a distraction, Shaggy, Scooby, and Velma escape to the kitchen. The Legion catches up with the gang, but the pint-sized heroes manage to escape their glass imprisonment. Superman and Wonder woman attack Solomon Grundy, Batman and Robin manage to trip Scarecrow, and Aquaman takes out Gorilla Grodd with his pet octopus. Shaggy and Scooby manage to steal Sinestro’s power ring, and Shaggy uses it to reverse the effects of the shrink ray. Now back to regular size, the heroes quickly defeat the villains and save the day.

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While this wasn’t my favorite issue of Team-Up, I can say I enjoyed it quite a bit. The Super Friends are a perfect fit for Scooby & the gang. I’m not that familiar with the actual Super Friends series. But I am familiar with the Justice League animated series and the movie Justice League Doom, which also featured the Legion of Doom. So it’s nice to see them utilized here. I did find it a bit odd that Green Lantern and Flash were missing from this issue, especially since their villains are here, but I guess that’s a case of having too many characters already. But my favorite part of this issue is the genius way Scooby & Shaggy were able to defeating Sinestro. Having the yellow power ring attach to Scooby and Shaggy because of their overwhelming fear was a nice little plot device.

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I do feel like the heroes are takes out a little too easily. I would’ve liked to see at least one of the Super Friends tag along with gang for the entire issue. Supergirl only lasts half the issue before being caught in Sinestro’s trap. But I’m really just nitpicking here. The gang manages to do just fine on their own. I liked how Velma used Bizarro as a distraction for Shaggy and Scooby to escape. And I love that Aquaman keeps a pet octopus in his pool.

Overall, a fun issue, and worth a read if you’re a fan of the Super Friends. 4/5.

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2 thoughts on “Scooby-Doo! Team-Up #6 Review

  1. ^ I don't mean to be rude (so I should just not say anything), but do you have to be make such redundant statements? It's not a spin-off. A spin-off would be a series of some kind based on The New Scooby-Doo Movies. This is just ONE issue. You should really think about what you say before you say it. I'm sorry, but I really don't like these redundant statements, especially when they're not true. This entire series can be seen as inspired by, certainly not a spin-off, though. But that's just my opinion. (I felt I had to say that as I may have come off as overbearing on my own point, but it had to be said.)

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